Monday, 29 February 2016

Cinematic Production - Production Schedules 01

Week 2 - Day 2

So, this is the second week into our group projects and what we're supposed to be doing is figure out our game plan, i.e. our production schedules. I've made one according to the possibility that my story idea gets picked while also taking into consideration preferences of other people. The schedule, with a good mix of 2D and 3D, will be as follows:

I thought it'll be better to get the designs, rough backgrounds and rough animations done during the first term, refine and think over it during the holidays AND THEN GET STRAIGHT INTO IT for the second term. That way we can focus more on clean-ups and fix-ups if need be when we do a layout test.

I've also decided to dedicate only a couple of days in week 10 for any re-shooting we might need. The schedule can be shifted around easily to accommodate for this change without adding too much strain on our workloads. (One would hope...)

Hamish is the head of our 3D department but Adrian is also great with Maya so I'm putting those two together to collaborate with each other on that front while the rest of us tackle the 2D side of things. We all know bits and pieces of Maya, more or less, so we can still contribute if either Hamish or Adrian asks for it, vice versa.

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Up in the next post, our team's production schedule!!

2 comments:

  1. In your simulation, I like the fact that all the rough animation is ready for term 2 and that we can start with cleaning up straight away. It seems more manageable that way. Will definitely hint that for our actual schedule proposal!

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    1. It feels more efficient on time that way! Of course, this is all just a planning stage. XD We should try and take the best pieces of each of our schedules and work our final one around it. Hopefully, it'll be alright!

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