I've finished the coloring for my spirit creature to put into the model pack!! HUZZAH! The brief asked for:
- • A four-point turnaround modelsheet, rough, cleaned up & coloured (front, side, ¾ front and ¾ back);
- • At least four poses of the character expressing an appropriate range of emotions, rough & cleaned up;
- • At least four different facial expressions showing an appropriate range of emotions rough & cleaned up;
- • At least six mouth-shapes for the character if your project has dialogue, rough and cleaned up.
I was able to complete the first bullet-point without too much trouble and the second with only some mild grumbling (as artists are wont to do) but the last two points gave us difficulty due to the fact that our spirit creatures and even our particle simulation of Oscar didn't even have eyebrows let alone a mouth that are so key to displaying facial emotions. Thankfully, Dane said that the whole point of a model pack was that if we were to toss the project onto somebody else to complete they'll be able to use what's given as reference to stay as on-model as possible with the rest of the animation. PHEW.
I'm happy that the spirit creature is simple enough that it shouldn't be too troublesome to animate. I'm still caught between drawing each frame by hand and turning them into symbols and going from there. I'm more for the first just because I'm not too great with using symbols on flash animation.
So, here you have it, the clean-up and colored version of my spirit creature in all its glory...
Next up, I'm gong to do some clean-up keys of my rough animation. The title/credit scene will be easy enough for Oscar and I to do in just a day. We can leave it for next term. We have yet to figure out a title for our production...but I'm sure it'll come to us eventually, maybe in a dream...
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