Sunday, 2 October 2016

Game Project - Team Sprout 01

Week 25 - Day 1 (Holiday? What is that word?)

So, I pretty much spent the entirety of the holiday preparing for the Overload Convention, and writing up the Literature Review and drawing up some sprites and concepts for the gaming project for Team Sprout. YAY! RELAXATION!! MUCH FUN. SUCH HAPPY.

Anyway...so, I made up some sprites for fireflies (x3) to be dotted all over the place, some ember pieces (x4) of varying shapes, a spiderweb, a fire animation, and A BUNNY!!!! <3 Bunnies~~ <3 That's 10 pieces total because...there can't feasibly only be one piece of ember or one group of fireflies. The bunny can be re-painted into different colors to add more variety but I'll do that later now that I've got a basic animation of the bunny. I also made a rough background concept but it's not the best so I'm not keen on using it. Everything else is top notch, though! Whoop~

I'll add the gifs and the background concepts when I get home BECAUSE I only brought the sprites and I'd rather show the whole thing.

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TA-DA! I AM NOW HOME TO UPDATE THE BLOG ONCE MORE!

Here is the background concept. It's a bit yeecghkdjfs...


As for the rough concepts, I pretty much stuck with my initial ideas but I had to draw a few bunnies and a couple of spiderwebs just to figure out which way I was going to go. It wasn't until I was done with these that I decided, oh, a semi-realistic but "casual" approach would be nice.



Everything else after that was sussed out enough for a clean-up, color and animation. Whoo-hoo!!

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And here are all of the animated frames I've done so far. I may or may not add more as we go on with the project but for now this will work as a basic guide for the interactive background pieces.


Initially, I didn't have a "sleeping state" for the bunny but I changed my mind and decided to draw a couple more frames to make sure it'll loop nicely around and around until I click out of it again. I had 3 bunnies of slightly different styles altogether but this was the one that tugged my heartstrings the most.


I struggled a little bit with embers but I wanted fairly organic shapes as well as "sharp" edges despite using the waterbrushes. I tried to go for grey embers and then really dark embers to have a clearer glowing effect. It's supposed to loop continuously and I'm assuming that that will be the "idle" state so it's just constantly glowing in the background. Whoop!


FIREFLIES! I actually had a lot of them all over the screen but I asked Tea and we decided to cut it back by 30%. There are actually 3 layers currently visible but those layers can be split and independently animated to add a little bit more variety in the scenery.


PHEW. Also, animating fire using waterbrushes IS HARD. LIKE. I DON'T KNOW IF I CAN DO THAT AGAIN! But if need be I will. Just know that I was tear my hair out, lose a bit of sanity, probably shout at my tablet a lot...but I'll get there. X'D

In saying that, this was probably, by far, the worst of the entire lot. Not just fire animation on its' own but also for the fact that I was using a waterbrush to draw everything with. I'm quite...happy with how it turned out. I mean, the reception it received from the rest of the group was awesome so it helped boost my confidence a lot about how it would fit in the scene. I can always alter the colours a little bit if we needed to add a bunch of them together in the same area.


Spiderwebs! This will animate with a nice swaying motion that'll make it look like the wind is moving it. I had 2 concepts, 1 which I refined a little bit more while the other one was a bit too simple. I looked at a few more pictures for some ideas and I really liked this one the best simply because of the weight I could see in the lines behind it. I like that it looks like it "breathes" a little bit when it's animated so that's awesome, too.

I've got all of my sprites converted into PNG format so all that's really left to do is to turn them into animated assets in the Unity Program.

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