Wednesday, 18 May 2016

Cinematic Production - Compositions 01

Week 11 - Day 3

So...it turns out that our animatic is still NOT QUITE THERE YET. Dane and Keat offered us some suggestions on how to get the compositions to look a lot better with regards to the spirit world. Since it's such an open world we might as well take advantage and give as many awesome shots as possible, right? RIGHT! So, we have 10 shots in the spirit world in total and we've split it off between Tea, Adrian and myself. Adrian is handling shot 01 as well as shot, 05, 06 and 07. Tea is taking care of shots 02, 03 and 04, which leaves the rest to me. I threw up some rough ideas for shot 8 and 9 since 10 is mostly just the creature animation which I'll throw up a gif of later.



Shots 8.1 and 9.3 were well received by Adrian and Tea with just a minor adjustment of including more wires for shot 08. We gotta expose the underbelly, man. Show them how this world really ticks. As for shot 9, Tea suggested for a dutch tilt instead, which, I gotta say, LOOKS GREAT.


Dutch tilts, man. They're so trippy. So, those are them roughs down - here are the rough cleans and colored in versions.



I've had to animate them doing what they're supposed to be doing but I'll leave that for tomorrow. I should be able to get those done before our 1.30pm class on Thursday. FINGERS CROSSED. Now, as for shot 10...


This is the first version. I forgot to add a dark-colored background so the creature would stand out more but that's for the next version. I showed this to Tea and we both agreed that the head snap was a bit too...abrupt, kind of like the creature applied the brakes and decided to change directions halfway into the flight. No bueno. So I fixed it and ta-da, here's a smoother version of it.


Not bad for a day and a half's work. Now, I gotta roughly animate the body on top of that and then animate the other two frames. It probably shouldn't take me long? Hopefully I can finish this all by tonight so we can compile them into the animatic by tomorrow in time for the next progress report.

GOTTA START ANIMATING NEXT WEEK, BROS. KSJDFHSKHFDSHDKF

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