Showing posts with label Animatic. Show all posts
Showing posts with label Animatic. Show all posts

Thursday, 19 May 2016

Cinematic Production - Compositions 03

Week 11 - Day 5

Okay, so after a few more of Keat's suggestion HERE IS THE UPDATED VERSION OF SHOT 10.


The only things left to fix on this will be the timing (going way too fast...) and also the ending. Dane and Keat suggested a black and white glitch look and to zoom in right ONTO THE FACE, which will add quite a large creep factor to the final frames before we cut back into the live-action shot. But this is the animatic done, the changes can be made in the actual animation instead so WOOT! WE CAN START ANIMATING EVERYTHING NOW, HUZZAH!!! HALLELUJAH!!

This is Dane's quick edit along with Keat's suggestions~


I can also dedicate more time to do Fraser's stuff now, too. X___X PHEW!

Wednesday, 18 May 2016

Cinematic Production - Compositions 02

Week 11 - Day 4

Okay, so...I did actually finish most of what I needed to do last night but I messed up the timing on shots 08 and 09 and it zoomed by way too fast. I told myself I'd fix it in the morning...I crashed so hard...

Anyway, here are the fixed up animations, slowed down to fit the animatic, more or less.



It's pretty rough and the island doesn't totally match up with what our final look will be but it's good enough as a placeholder for the time being. The main part of the composition is done which includes different angles of the original shots and even a dutch tilt! Yay! Now, as for shot 10...


I tried to play with the secondary movement of the tail and Tea thinks it looks good SO I AM HAPPY WITH THIS. It's rough as all heck and I gave up putting details like the feet and the skeletal bones done after the second frame since they're not the main focus. And I'd rather not have to redraw those things if the movement isn't even finalized. X___X I can't believe I almost did a noob move. Whoops.

Anyways, this is my shots done and dusted. I hope to be able to merge them into the final animatic along with Tea's and Adrian's finished shots later on as well. We should be all done by today!!

Cinematic Production - Compositions 01

Week 11 - Day 3

So...it turns out that our animatic is still NOT QUITE THERE YET. Dane and Keat offered us some suggestions on how to get the compositions to look a lot better with regards to the spirit world. Since it's such an open world we might as well take advantage and give as many awesome shots as possible, right? RIGHT! So, we have 10 shots in the spirit world in total and we've split it off between Tea, Adrian and myself. Adrian is handling shot 01 as well as shot, 05, 06 and 07. Tea is taking care of shots 02, 03 and 04, which leaves the rest to me. I threw up some rough ideas for shot 8 and 9 since 10 is mostly just the creature animation which I'll throw up a gif of later.



Shots 8.1 and 9.3 were well received by Adrian and Tea with just a minor adjustment of including more wires for shot 08. We gotta expose the underbelly, man. Show them how this world really ticks. As for shot 9, Tea suggested for a dutch tilt instead, which, I gotta say, LOOKS GREAT.


Dutch tilts, man. They're so trippy. So, those are them roughs down - here are the rough cleans and colored in versions.



I've had to animate them doing what they're supposed to be doing but I'll leave that for tomorrow. I should be able to get those done before our 1.30pm class on Thursday. FINGERS CROSSED. Now, as for shot 10...


This is the first version. I forgot to add a dark-colored background so the creature would stand out more but that's for the next version. I showed this to Tea and we both agreed that the head snap was a bit too...abrupt, kind of like the creature applied the brakes and decided to change directions halfway into the flight. No bueno. So I fixed it and ta-da, here's a smoother version of it.


Not bad for a day and a half's work. Now, I gotta roughly animate the body on top of that and then animate the other two frames. It probably shouldn't take me long? Hopefully I can finish this all by tonight so we can compile them into the animatic by tomorrow in time for the next progress report.

GOTTA START ANIMATING NEXT WEEK, BROS. KSJDFHSKHFDSHDKF