Showing posts with label UV Texturing. Show all posts
Showing posts with label UV Texturing. Show all posts

Tuesday, 1 September 2015

3D Prop UV Texturing 02

Week 8 - Day 3

I was going to start making my Steve Rogers character model today but Keat told me to make a coffin and then Mikayla told me to stick Steve Rogers in it. WHAAAT!!??

Anyway, I made the coffin (without Steve Rogers in it). Nice and simple, so yay!!

It's empty, I swear!
Here's the video turntable for it. Check it out...


I'm moving on. Or else I'll be asked to start making those pot-plants that go with the scene, too. DX

BYE!

Monday, 31 August 2015

3D Prop UV Texturing 01

Week 8 - Day 2

I'VE FINISHED UV TEXTURING MY CAKE!!! AND IT LOOKS GOOD ENOUGH TO SQUASH! LOOK!!!

Bottom tier!
I pretty much just copied and pasted the bottom base and added it on top for the second tier. I'm happy with how it looks in the end. I had a little difficulty adding the smooth feature on some of the trimmings but...meh, it's hardly necessary anyway.

TEXTURED!!
I will add a video of these IN THE NEXT POST!!!

Also, my outliner for the cake is A LOT CLEANER than what I ended up with for the character model. Woohoo!! Less work for me~

(You don't want to look in the groups, though. Because there's a LOT of copy and paste of those teardrops over and over again. It ain't pretty.)

Yayyy!!
I only needed to rename a couple of the groups and that was it. Isn't it lovely? Here is the video for the cake!!!


Anyway, I'm done for the day.

Byeeeeeee~~~

Sunday, 30 August 2015

3D Character UV Texturing 04

Week 8 - Day 1

Time to clean up the outliner!! Here's what it looks like before...

WHAAT???!
VERY CONFUSING!! So...after a little bit of spring cleaning, this is what happened...

HUH!??!?!?
It got WORSE!! But fear not! After some more ungrouping, regrouping, renaming and deleting by type => history, it eventually turned out into this...

WOOT!!
Ta-da!!! All nice and cleaned up! I love it when a plan comes together. Here is my video proof!


Toodles! I'm now off to UV texture my prop...wish me luck!

Cheers!

Thursday, 27 August 2015

3D Character UV Texturing 03

Week 7 - Day 5

So, I took Keat's advice and scaled down the skin texture and tiled them one on top of the other until they were big enough to fit the entirety of the UV's that needed it...and...it looks better? But eh...

Maybe I'll look back at her in a couple of hours and come to like the new skin texture on her but meh.

I also applied the same method on her hair and it gave pretty much the same look and feel that I got from the other parts of the model...

Maybe I'll take off that blinn from her clothes, but it's supposed to emulate silk...

Ugh...I don't know? It's been a long week, man.

Ta-da,,,
...

(I really miss 2D...)


Byeeeeee~ Have a lovely weekend!

Tuesday, 25 August 2015

3D Character UV Texturing 02

Week 7 - Day 3 and 4

I now understand UV texturing a little bit more. (Amazing what difference a day makes.)

Keat used my model for a demo and it made things a lot simpler to understand. With the character being symmetrical I could delete one half of the faces and just work on what's left to UV texture them. Woohoo!! Thank you, Keat!

Texturing with skin and cloth!
I used the extract tool (as shown below) to cut the body into pieces for easier UV texturing. After that it's about Planar Mapping to create a UV on the UV Texture Editor.

EXTRACT TOOL!
All smoothed out~
Furry bunny ears!
This one required me to "cut" a seam along the corners so that the texturing tiling on top of one another isn't too obvious and jarring. You could probably tell from the back of the ears but I'm not going to show this. HAHAHAHAHAHA...

No skin texture!
I got rid of the skin texture because it started to look too realistic and that isn't what I'm after for the final result. But Keat told me to make the texture smaller in photoshop so I could tile them on top of one another and the details of the realistic skin texture isn't tooooooooooo freaky-deaky. I'll try this tomorrow.

I also tried to texture the hair...It did not go too well? I might have to do the same thing Keat asked me to do with the skin so maybe it won't look so weird. Again, I'll do this tomorrow...

Ta-da~~
I just remembered I'd already combined and merged the vertices on the body...which means I'll have to break it into pieces again. AUGGHH!! I HAVE NO FORWARD THINKING!!!!

...

Personally, I like this look. BUT, that might be because I haven't tried the method that Keat suggested. You can see how everything goes in the next post. Tune in next episode!

Dun-dun-duuuunn!!!


CHEERS!

Monday, 24 August 2015

3D Character UV Texturing 01

Week 7 - Day 2

UV TEXTURING DOESN'T MAKE SENSE!!!! DFKGJHSKSHDKFHKSHRUI



I'm going to draw a modelsheet for another character to try on Maya. I might as well give it a better shot now that I know what to do and WHAT NOT TO DO.

Wish me luck.

Cheers!