Week 7 -
Day 3 and 4
I now understand UV texturing a little bit more. (Amazing what difference a day makes.)
Keat used my model for a demo and it made things a lot simpler to understand. With the character being symmetrical I could delete one half of the faces and just work on what's left to UV texture them. Woohoo!! Thank you, Keat!
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Texturing with skin and cloth! |
I used the extract tool (as shown below) to cut the body into pieces for easier UV texturing. After that it's about
Planar Mapping to create a UV on the
UV Texture Editor.
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EXTRACT TOOL! |
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All smoothed out~ |
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Furry bunny ears! |
This one required me to "cut" a seam along the corners so that the texturing tiling on top of one another isn't too obvious and jarring. You could probably tell from the back of the ears but I'm not going to show this. HAHAHAHAHAHA...
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No skin texture! |
I got rid of the skin texture because it started to look too realistic and that isn't what I'm after for the final result. But Keat told me to make the texture smaller in photoshop so I could tile them on top of one another and the details of the realistic skin texture isn't tooooooooooo freaky-deaky. I'll try this tomorrow.
I also tried to texture the hair...It did not go too well? I might have to do the same thing Keat asked me to do with the skin so maybe it won't look so weird. Again, I'll do this tomorrow...
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Ta-da~~ |
I just remembered I'd already combined and merged the vertices on the body...which means I'll have to break it into pieces again. AUGGHH!! I HAVE NO FORWARD THINKING!!!!
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Personally, I like this look. BUT, that might be because I haven't tried the method that Keat suggested. You can see how everything goes in the next post. Tune in next episode!
Dun-dun-duuuunn!!!
CHEERS!
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