Monday, 26 October 2015

3D Character Animation 03

Week 6 - Day 1

TWO MORE WEEKS TO GO BEFORE THE END OF THE YEAR! WHAT, WHAT, WHAT?!??! I am simultaneously stressed as heck and relieved that it's almost over but...but, but, but...there's still so much to do?!? I mean, there's just the animating and figuring out the timing of everything left but UGH...

There's also the background and whether or not I'll do it all in 3D, entirely in simple shapes or...just go without because it's not the main focal point but...but, but, but...I don't know. -sobs-

So, last week we did some shot staging? Which, I think, was kind of like getting your shots to look exactly, or close enough to your storyboard? I think that went...fairly well. Or at least well enough that I didn't end up screwing something up and was reduced to another puddle of tears, grief and misery. This week is step blocking and I think that's more to do with timing and figuring out your keyframes to the best look. I'm not sure how well that'll go but fingers crossed that everything goes according to plan. My timing is horribly slow at the moment where she pops out of the cake but a bit of tweaking here and there ought to fix that.

Ought to...

...

I asked Mikayla for some tips on the timing of Emelyn's popping out of the cake and she told me to add a bit of exaggeration with her coming out and then settling back down again. That's some top advice, bro. She also helped me with the timing which is also pretty choice. I think I've got that part down pat. Woohoo~!

Some shot staging of Emelyn popping out of the cake. Complete with resolution gate!!
Next...uh...probably the facial expressions...although I'll probably come back to this tomorrow and see more things to fix. Nothing like a critically fresh set of eyes first thing in the morning. There will be a lot of moaning over the state of my animation.

(I sincerely miss 2D...I should try and draw some more and not limit it to just one a day...)



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