Tuesday, 6 October 2015

3D Model Rigging 04

Week 3 - Day 1 to 3

It's been a very hectic week...with a lot of information overload. I don't even know where to start blogging but I can tell you there's been a lot of joint constraining. There was one point where I did the wrong thing because all of my instructions were wrong which equaled to about 4 hours of work null and void...like, at which point do you select the joint first or the constrain first before applying stuff to it? There was also the whole parent constraint which confused me because I thought I was supposed to do that for every joint but it turned out I only needed to do it once?? I don't know the reasoning behind it; I just do it.

It's ridiculous. Let me show you...

Joint constaints, yay...
The fingers were horrendous because all of the rotation for the joints were really bad but at this point, I really just can't...do...anything more about it because I just want it DONE. I also need to clean up my outliner because it is MESSED UP.

Much ugh...very die...
I should probably group them and rename them properly but I should also probably ask Keat if that would mess up the dummies up top or the constraints inside the constraints...(!!?!??!)

There was also an IK Rig involved where the legs are so that when I move it around the knee will always point to a specific area of my choosing...

It looks a real mess, basically.

I'll probably be spending the rest of the week doing set driven keys, that is, if we don't end up with more stuff we need to do for the model. (Please, Keat, have pity on us poor souls!!)


P.S - I want to go home and play guildwars, please...

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