Sunday, 18 October 2015

3D Character Animation 01

Week 5 - Day 1

Drum roll, please!!! We now get to the actual part of character animation!! Remember that storyboard I did way back when? In the beginning of August?? It's now mid October and we're coming to a close to our final term with just 3 more weeks to go. OH. MAH. GAH.

I'm feeling so bad...(but that might be from lunch...?)

Anyway, I need to put the two props (coffin and cake) together onto the same file as Emelyn. I'm hoping it won't overload Maya but I predict a lot of crashes in the future...

Also, coffin and cake?? I almost wrote COFFEE and cake but this is morbid in a weird sense. Your eyes doth not deceive you! Don't overthink it.

Here is Emelyn in the same scene as the cake. It's GREEN!! Like it belongs to something in Dr. Seuss' books. Would you like a slice here or there? I would not like them anywhere...

I enlarged the cake to fit the width of her hips but I might make it bigger again anyway...
I'm not sure how to go about shot staging but there's no better way to find out other than to JUST DO IT. So, do it, I will.

I also added the coffin into the scene next to the cake and resized to be able to fit Emelyn. BUT SHE'S NOT THE ONE GOING INSIDE OF IT, that'll be horrible.

The coffin is roughly about the same size as Emelyn.
But I don't know why the coffin and Emelyn have retained their UV colors and textures but the cake is GREEN. Why is this so??? It's horrible. DX

Keeeeeaaaat, help meeeeeeee...

...


I got rid of the green by reassigning a new material over it. I wasn't able to get the original colors I wanted back but at this point it doesn't really matter. I need to prioritize the actual model over the prop so a base lambert will just have to do~! I also moved the cake so that it stood on the grid as opposed to being in the middle of it, but now it just means that Emelyn is stuck in the middle but I'll just have to add keys so she's moving around the cake rather than through it. Animation can only forgive so much and stupidity is not one of them. <3

...

Also, I have a feeling that the IK rig on the legs aren't going to be useful so I might have to do contraints for them like I did with the arms. That might work a little bit better with bend of her knees...

BUT! I might not even have to use them in the end? We'd hardly see her legs during the entire animation so it might just be okay. (Although my integrity might demand that I do better, which I will if time is more lenient towards me.)

No comments:

Post a Comment