Week 21 - Day 4
Since we're trying for a 2D platformer kind of game I'm reminded of Maple Story, an MMORPG I used to play WAY back when. It was really cute and the designs were simple and unique; it was easily distinguishable amongst the other MMORPGs I previously played. I looked at their nature maps and I really liked the colour palette and the design of the trees, the ground, the sky; basically everything. For my first game referencing moodboard, Maple Story was the main focus but worry not! I will move onto other games for ideas later on~
I tried to aim for maps that had little to no "human interference" and tried to keep it as natural as possible. I really liked the mushrooms in some of the maps and they could make for some really cute house ideas. The natural elements in some of the props within the scene is also very visually appealing.
I also made an extended version of the previous moodboard and add more environmental scenes. This time my main focus was on the forest fire and the recovery it goes through. This is where the hero of the game might start off. The colour palettes start off in the blues and orange (much complimentary) and shift onto greens and browns. I want colour to tell the story as much as possible without adding exposition.
(I watched Pom Poko (Studio Ghibli) with Tea last night and it was really cute. The transformation moments were AMAZING and so fast but so well done. XD I'd like to see it done frame for frame because that would make such an interesting loop.)
Our main inspiration for this project came from these little sprout hairclips that Phoenix, Mikayla and Tea went to. It's a new fashion trend that started out in South Korea and, honestly? It's so cute. It makes me happy. =D
Anyway, we started talking about it just for a little bit of fun but then it kind of snowballed and the more we talked about it the more we really liked it. So our theme is about nature and fantasy. We had a team meeting to discuss it on Tuesday and I took down the minutes and wrote as much as I could from what we talked about. The main gist is that we're aiming for something artistic and stylistic to be played on a 2D platformer game. We haven't quite gotten very far in the whole story concept yet but we're drawing up characters and putting together moodboards and everything so once we've had another meeting to decide which idea we like best then we can move on from that.
I like farming/collection games but I honestly judge a game based on the pictures they display. If it ain't appealing then I ain't playing. Games like Hay Day or Tinker Island definitely get me. Both of these games were visually appealing despite the differences between them.
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I also took some reference from the 2013 movie called Epic which, by the way, is totally epic. It has similar themes with our game except instead of forest fire being the plot point the movie focused more on the poison that tried to overtake it...
Good movie. Will recommend...
As you can see, the main colour palette is hues of green, browns/orange and blues. Yay for consistency!!
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Here's another character concept with a little bit of character development!!
I dunno why but I really like the tubby body with the little arms and legs. XD
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