Wednesday 11 November 2015

3D Character Animation 08

NAME: Joanne Teo (FAS00001OH)
PROJECT: Rigging & Animation Project (Summative)
DATE: 11/11/2015
CLASS: BAR06 3D Foundations

RATIONALE
Parodies are not a new invention but since the introduction of social media they have grown exponentially in popularity; there will hardly ever be a day without some mention of a meme that have become so integral in today’s pop culture conversations. That said, it’s easy to reimagine scenes from one medium to fit into the genre of another which is where Emelyn, a bright but struggling student trying to make ends meet by picking up the odd job here and there, comes in.

My development process included brainstorming different scenes to fit a genre shift and it wasn’t long before I settled for the iconic alien popping out of a person’s stomach and twisted it from a sci-fi horror into a dark comedy instead. I went through different ideas and peer consultations before settling on a girl jumping out of a cake prop, mostly due to the enthusiastic replies of my classmates.

I wasn’t aiming for realism when I designed Emelyn and was intent on using flat colours without any textures involved for a “doll” look but Keat suggested a texture for her clothes, skin, hair and even her bunny ears. UV texturing became a problem but the end result was rewarding although it did lend a bit of an uncanny feeling to the model which took a couple of days to warm up and get used to.

The coffin prop was a last minute addition as well as the cross on the wall, the former of which was a request from Keat. They added an extra appeal to the scene rather than the use of a flat 2D background. The coffin was originally roughly the same size as Emelyn but it kept disappearing behind the cake prop so I enlarged it until it was visible throughout the scene. It would be large enough to fit two Emelyn’s in there but in this case, artistic licensing was used to make the shots look nicer. I didn’t have enough time to include two flower pots so they were disregarded in the end for a higher priority.

I had originally planned to keep the animation as close to the storyboard as possible but consultations with Keat showed me a better way to go about animating certain scenes. I’d previously meant for the cake to shake before Emelyn jumps out of it but since the cake prop has a control for opening and closing, it looked better to make the lid rattle than to move the whole prop. This gave the scene a more appealing look and it allowed me to use the control on the cake to its full potential.

Her animation requires her to fling her arms out after she pops out of the cake and the original idea had her throw her arms upwards but I wanted her to spread her arms out horizontally in line to the cross on the wall behind her instead. I attempted this but the animation didn’t feel or look quite as appealing as what was drawn in the storyboard, and I also felt it might cross the line towards insensitive instead, considering that the setting is in a funeral home. This is the case where the original beats a different attempt. There was also a jump and settle of her body after she appears out of the cake which was a suggestion made by a peer. It gave her the look of stretching and bending her knees despite that the IK rigs on her legs were not used.

Lighting had its own difficulties to deal with but the inclusion of it made me reconsider the application of certain materials on the model. I changed the blinn texture meant to emulate silk and turned it into a lambert instead due to the plastic-look and unappealing way it shone under the spotlights. The matte appearance fitted better in the overall scene.

In regards to audio done in After Effects, I was only going to use the original audio from the chestburster scene but decided the silence leading up and after that felt too unnatural so I decided to use audio from freesounds.org to fill in the quiet parts with a murmur at the beginning followed the a rattle for the cake lid, the original audio mixed with a gasp and an outraged mumbling in the background. All in alI, I’m very happy with how the entire animation turned out in the end.

3D Character Animation 07

Week 8 Day 4

I've done my editing! That is to say, I've added some audio to go with the video. It was pretty awkward at the beginning without any sound until we hit the chestburster audio but it was easily fixed with some crowd murmuring in the background mixed in with a gasp here and an outraged chatter there. Woohoo~ After Effects crashed every time I tried to render out a RAM version which sucked because I had to second-guess a lot of where the rattle had to go and I think I missed one little bit with the timing but the constant crashing kind of...got me frustrated. I fixed it as best as I could and on the whole, it's a pretty minor detail to pick up on unless you're like me and kind of pedantic and you know where to listen...Huehehehe...

My next post will include a rationale for this entire venture. My thanks to you for reading and keeping up with me on this 3D journey, and also my thanks to my classmates for their encouragements and their help, my thanks to freesound.org as well and also to Keat for putting up with my whining and complaining and my crying.

Yes, I was totally pathetic but the laughs I've had along the way have been pretty worth it. (I'm going to erase my breakdown in the middle of the classroom...banish it from my thoughts...FOREVER...)

<3


Monday 9 November 2015

3D Character Animation 06

Week 8 Day 2

IT'S THE FINAL COUNTDOOOOWWWWNNNN!!!

So, I started doing some lighting yesterday...and total, I've got 5 light sources. 1x volume light and 4x spotlights. I originally only had 2 spot lights pointing at the cake but then I forgot about her popping out of said cake and this was what those two spotlights made her look like after rendering.

Can you hear it? MY HORROR. Like, what the actual eff.
This is better with the addition of twp extra spotlights but the blinn material I gave her looks horrible! SUCH HORRIBLE. Makes her look plasticky...
So I changed it into a lambert instead. Yay~
I almost changed the material on her eyes as well but the shine of it looks good - makes it look like she's on the verge of tears of ABSOLUTE DESPAIR AND EMBARRASSMENT AND SHAME. I like it.

Okay...moving onto...alpha channels. DX I AM THE ALPHA.

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After talking with Keat I found out I don't really need to render out the scene into three separate pieces. PHEW! That's easier for me. I'm happy with the overall look of it and I wasn't even sure what I could do with them in After Effects anyway...

Now...to find me some free sound!! I'm thinking of a quiet murmuring for the background, people gasping, and the original audio from the movie file. This is gonna be cray.

Wednesday 4 November 2015

3D Character Animation 06

Week 7 - Day 4

So...I managed to, more or less, get the animation to how I want it, which means...I get to move onto lighting, compositing and rendering for next week!! We're coming to the final round and I will WIN. I WILL BE THE CHAMPION!!!

(And cry while I'm at it, but whatever, I'll still win.)

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I've already made the necessary changes so if all goes well I could be finished as early as Tuesday and spend the last two days to refine it before the final submission on Thursday.

It's not actually due on Thursday but I like to give myself early deadlines (and unneeded stress) so if I ever come across a particular snag, I can fix it before it's due. Woohoo~

I'm not too fussed about the weirdness of her smile, mostly because I can't figure out which vertices is making her chin look like that and trust me when I say I've tried fixing it to the best of my abilities. This is as good as it'll get. It's very, very, extremely likely the chin is behaving that way because the two face geos are aligned one on top of the other and they're affecting each other in a bad way. Ain't good, man, but meh. I'll know what not to try doing next time and possibly either try a different method or just do it the hard way instead.

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P.S - I bought some ice cream. It's actually not ice cream? It's more like...crunchy shaved ice with pieces of red bean and mini mochi pieces. Uh...it's not good, man. I am not buying it again.

You know how you buy ice cream and you eat it within...let's say, 5 minutes because that's pretty much the optimal level of consumption but this cold treat...I've been eating it for over half an hour. It's that bad, and that unappetizing. Now, you might be asking, why don't you just throw it away? Good question. I don't know why. It just didn't occur to me. Maybe because I'm slow, or maybe because I'm not a fan of wasting food. Oh well.

P.P.S - (While looking away from the screen and keyboard...) jerwin is so weird, i don't evem know what's going om/ I could be typin g this all wrong.

Monday 2 November 2015

3D Character Animation 05

Week 7 - Day 2

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Where has the last 4 weeks gone? I don't even know. I sure as heck ain't hiding it in my pockets, bro.

So, Keat gave me some more advice on camera movements, like how one shot had too long a pause and how the rattle of the cake lid should lead up to the POP rather than just abruptly stop. I mean, IN HINDSIGHT, this makes sense, but only in hindsight because I sure as heck didn't think about it. You can call me lazy but it's probably a combination of TOO MUCH STUFF ON MY PLATE and lack of foresight, sooooooo...

I edited my frowny eyebrows so they're a bit lower and more noticeable and less...hiding in the hairline. Why did I make her hair so big and poofy? I regret. Much regret. I'm also trying to figure out the blendshape to make her mouth bigger. I would show you an image but I didn't think about it and to be honest...it's pretty friggin' horrifying. X_X I mean, I won't subject you to that, man. I ain't cruel.

So, camera movements down. 1 change in blendshape done and another one to go. Plus!! I'll need to change the way Emelyn pops out of the cake to add a contrast of small to LARGE. Will probably get around to it tomorrow.

On a plus side, and totally irrelevant to 3D, I finished my comparative analysis essay! HUZZAH! I dread seeing how much of it I'll have to fix when I get the first draft back but ugh, needs must, and I wanna pass...

I WANNA PASS, DANG IT!

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Here's a preview of a later attempt at making Emelyn smile...

Such creepy. Much fearsome.
It's...horrible looking from a distance but less creepy, so that's okay...
I might...try and refine it tomorrow? It depends on how much torture I'm willing to put myself through...

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We shall see...

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P.S - When Captain America throws his mighty shield. All those who chose to oppose his shield must yield!!